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It's
no secret by now that the Gates of Ahn' Qiraj has been opened at
last on our server last Saturday, with a highly anticipated but
poorly designed event. First and foremost, we at Valhall would like
to sincerely thank all the guilds and individuals that assisted
us in the mammoth undertaking known as the Forging of the Scepter.
You have selflessly offered your assistance and time over the course
of the questing period, with no promises of rewards or recognition
in exchange, for that I am proud to be playing among such fine players.
So
what have the Valhall Ladies and Lolitas (new rank!) been
up to of late? Yeah, it's been quiet lately ever since we killed
Nefarian last December, we've been basically farming BWL and the
Emerald Dragons, while gearing up new recruits and alts in MC. Not
a lot of newsworthy material as you can see. Needless to say, we
have been wildly anticipating the day where we would ring the gong
to break the AQ seal, counting down the War Effort resources day
by day. And despite all our preparations, I had no idea we could
raid AQ the very instant the seal is broken, thinking it would take
at least 10hrs before it officially opens. Pleasantly surprised
we zoned into AQ40, and at once we were impressed by the music and
speech effects, not a bad start. The initial trash mobs were surprisingly
innovative, and gave us an amusing shock on first engage, but sadly
the difficultly level mirrors that of MC mobs once you get the tactics
down (this is true for trash deeper in as well). Since we
weren't planning to raid at all, we ended the night early after
giving The Prophet Skeram a quick whirl. We were hugely satisfied
with what we experienced on day 1 at least.
So anyways we came back the next day, and after clearing Prophet
Skeram, The Triumvirate, Battleguard Sartura and Fankriss the Unyielding,
the 2 things that struck me most were, a) encounters in general
require more of a raid effort, and makes you utilise abilities that
aren't usually used in previous content. Gone are the days where
you brainlessly 1 tank a mob and afk dps away (hi MC). b)
There is close to no Trash mobs in this dungeon. YES, you heard
me right, there is even LESS trash here compared to BWL, and the
trash encounters are actually FUN.
Take my word for it, I am not one to advocate trash mobs usually,
but AQ is definately a step in the right direction where filler
trash is concerned. In fact, I'd say this is close to being the
perfect balance. To make up for the lower trash population, they
in turn give more rep per kill, and bosses sometimes drop Rep tokens
where you can turn in for 500-1000 rep points. And know what the
real beauty of it i? Should you want to stop a set of trash mobs
from spawning for good, you simply kill the boss they lead to, should
you want to farm rep, you simply farm them over and over due to
the well timed respawned rate.
Now I didn't bother to include the images of the first couple of
bosses, but like Blizzard has stated the first few bosses are of
Molten Core level. If you are clearing Molten Core now, you can
clear the place up to Fankriss, with some practice. Regardless,
here are my observations of the first few bosses.
The Prophet Skeram - This and
the Fankriss encounter are probably the least gear dependant encounters
in AQ, it's purely execution, though to be honest all 4 first encounters
are all not terribly gear dependant. There are some real gems on
his loot table as well, so by all means farm him before/if he gets
buffed. There are only 4 groups to kill to reach him.
The Triumvirate - Lord Kri,
Princess Yauj and baby Vem. These three are optional bosses (they
come together), again not too gear dependant. Lord Kri does
Nature damage so if you aren't nature geared just dps him down first
and fast. Controlling Princess Yauj and Vem will give your Tanks
and healers very good crowd control practice, but they hardly dish
out any hurt so it's a very forgiving encounter if you are still
learning the encounter.
Battleguard Sartura - This is
where the challenge factor rises a bit. Think Majordomo with a twist.
You might be using multiple classes to control each separate element,
some of the more effective classes might not even wear Plate. A
fight where the element of chaos will always be present, but once
the adds are dealt with the big W won't be far.
Fankriss the Unyielding - Again,
hardly gear dependant depending on how you do it. Clearing to him
reminds one of Suppresion room in BWL, but much less stressful.
If you have cleared ZG, you can probably kill this maggot in a few
tries as long as you are smart with CRing on a wipe so as to not
waste time clearing the tunnel again.
And finally, after you beat Fankriss the Unyielding, you arrive
at the promised land of challenge and satisfaction. Remember when
you killed Ragnaros, Vael and Nefarian? Yeah, killing Princess Huhuran
can easily pump you up like that, and from Huhuran onwards you enter
BWL difficulty mode, and more. Basically, Huhuran is to Skeram as
Vael is to Lucifron. I'm not sure how many wipes it took before
we got her down, Id say a few attempts on Sunday where we went back
to the drawing board, then 5 hrs worth of attempts on Monday where
we saw her go from 21%, 16%, 11%, 11%, 4%, then finally the big
W, making minor changes each attempt. Unfortunately, it's probably
not an encounter we are able to 'one-shot' for a while, but we'll
get there in time. Btw, Maraudon is your friend is you didn't already
know.
What lies ahead after Huhuran? Who else but the Twin Emperors, and
C'thun himself. But to get there, you need to first get past 5 of
these
guys. On initial attempts they appeared to be mini bosses in
their own right, I mean, 14k damage nukes aren't exactly normal.
But once you figure out all their abilities, and set up your raid
around them, you will realise they are just as easy as the trash
at zone in. You will know what I mean when you kill one. We gave
the Twin Emperors a couple of attempts tonight, and in true AQ fashion
it's another encounter that is totally different from the previous,
but requires maximum raid effort. It is a turbo charged encounter
which will squeeze every ounce of concentration, skill, dps, mana
and wit from your raid. We will be banging our heads against this
encounter for another week or two at least, fingers crossed our
next update won't take too long.
ps: For all you lameshit lv60s out there ganking lv10s at crossroads
and what not, this
is how and where you do it.
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