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1
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It
was a titanic battle that took place 2 months late, but the sweet
taste of victory was pleasant nonetheless. Tonight, the thunderous
hammer of Valhall clashed against the volcanic hammer of Ragnaros
- and in the end, the hammer of Valhall had struck harder. What
an encounter it was, words can't describe the adrenaline rush you
get while fighting a foe as intimidating looking as Ragnaros (best
boss model ever, period.) In the most epic 7 mins of Valhall's WoW
history, we perfectly executed a new Sons strategy and finally extinguised
the angry flames of the Fire God.
Just 1 month ago, we had come out of a raid slumber as you may already
know, I had originally set a target of 6 weeks to conquer Molten
Core as I had wanted us to find our footing slowly (what can I say,
I'm a conservative man). In just the first week of raiding, we had
already cleared all of Molten Core to spawn Ragnaros for the first
time (read previous update), this was when I realised it
can be done much earlier than expected. Leading up to our Ragnaros
kill tonight, we spent the entire 2nd week to get our Fire Resist
up to par for this encounter starting from 0 fire resist
gear, zilch, nada. We got off our asses and farmed Dark Iron Ore
by the thousands in the span of one week to get a
Smith to Revered thorium faction for Dark Iron Armor, we rallied
everyone and farmed for librams and burning essences every single
night, while our Alchemists churned out Fire resist potions by the
dozens. By the 3rd week, we were fully geared up in Dark Iron Gear
and various FR equipment and ready to give Ragnaros a real try.
This simply would not have been possible if not for the dedication
and ambition of our members, this is the very reason why our Valhall
members wear our guildtag with pride. I am glad to have all the
new members with us, and I am even more glad the old Valhall corp
is as dedicated as ever, you ladies are the best.
On to the Ragnaros encounter. I'm not sure what to say that you
haven't already read on other sites, but my advice would be to start
working on Fire resist gear right now and not when you are
actually there, don't do it last minute or you are looking at sky
high Libram prices.
Phase 1 (Ragnaros) is somewhat like a modified version of Onyxia,
slightly more predictable de-aggro spikes on the Tank but with more
annoying AEs all around (f*ck By Fire be Purged). It has
a slightly steeper learning curve than Onyxia encounter I guess,
but in due practice you probably won't even lose more than a few
people in this phase if any at all. Phase 2 (Sons of Flame) is all
about making a chaotic situation as un-chaotic as possible, everyone
needs to be alert and everyone has a role to play in crowd control
and minimising mana/health attrition.
There are definately more than one ways to deal with Sons, but the
bottomline is treat this phase seriously like an art instead of
blowing through with brute force, and when you can control Phase
2 without deaths and minimal mana drain you aren't far from beating
Ragnaros. The thing you need to note is that Sons of Flames are
hardly as 'chaotic' as you they may seem initially, but if you have
been following all the 'omfgwepwned ragnaros' videos
posted on the net then you are probably doing it in an extremely
messy manner - which might actually still work if you have enough
brute dps to burn Ragnaros down. Phase 3 and 4 are repeats of
1 and 2, so as the fight wears on attrition will definately set
in and make things much more challenging, this is why most guilds
try to beat Ragnaros before the 2nd Sons wave. When we first started
we reguarly got beyond the 2nd Sons phase, but by then attrition
was a bit too much for us to finish him off. Tonight we tried an
all new approach to the Sons, and the efficiency of which surprised
even myself, as we took him to 48% pre-Sons and finishing him off
after just one Sons wave.
One
thing I can tell you for sure though, and that is beating Ragnaros
will definately fill you with a real sense of accomplishment like
nothing you have experienced so far. The drops we got from Ragnaros
were dismal to say the least, but none of us are complaining - yet.
Stay tuned for our next update, - Enter Blackwing Lair -.
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more
to come
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21
Aug 05 :
Ragnaros summoned
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Hello
there once again. Some of you might be wondering why this homepage
has not been updated for 2 months, well, the reason is simply because
we have been inactive for 2 months. Just a while ago we were at
the top of our game, taking down Magmadar and Onyxia in some server
firsts - and then I fell ill and had to take an extended break for
2 months. This resulted in Valhall falling into slumber, some people
left us for more active guilds while some new ones joined, but the
majority of Valhall stayed loyal and stuck through during this rough
patch. And for this, I thank you ladies for staying true to your
roots.
I've only just returned last Sunday, where we did a 'warm-up' raid
to test the new people and to get our raid feel back, and apparently
we haven't lost much of it, taking her down yet again. Bolstered
by our success, we were determined to pick up the pieces where we
left off 2 months back - Molten Core. I'm not sure what to say here
really, other than this very Molten Core update is 2 months overdue.
In the span of 1 short week of raiding once again, we tore through
the entire zone and spawned Ragnaros for the first time by disposing
of Majorhomo Executus on our 2nd attempt. Of course, we are not
at all prepared for the Ragnaros encounter since I didn't exactly
predict us to reach him this fast, but rest assured he will go down
soon enough. Frankly speaking, I do not really mind who kills Ragnaros
first. Coming out of a 2 months slumber means we have a ton of catching
up to do, but I have been more than happy with our progress and
that is all I can ask for. For this, I will make damn sure to duly
reward each and every member of Valhall.
Lastly, I leave you with some low quality screenshots provided by
Macatamy, who for some obscure reason prefers to take pics of trash
clearing instead of boss fights.
Make no mistake - The Sleeper has awakened.
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24
May 05 :
Night of Dragonslaying
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We have reached a new milestone tonight, the Black Lady and Azuregos
has fallen in rapid succession to the might of the Hammer of Valhall.
Fresh off our success in Molten Core last week, I decided to focus
on individual encounters this week to see how well we would do with
our new found confidence. I would've liked to carry on learning
the rest of the Molten Core zone but figured it would be a more
significant milestone to conquer individual encounters first instead
of 'just another boss' in Molten Core.
First on the list was Onyxia, The Black Lady. I really love this
encounter, and it really isn't hard for anyone who has tried it
to see why. Minimal trash clearing, interesting lore (lots of pre-quests),
brilliantly scripted encounter, excellent risk vs rewards - the
list goes on. I sincerely hope the bulk of future end-game content
will be molded Onyxia-style (sans excessive keying), though I am
not neccesarily dissatisfied with Molten Core. We spent last Sunday
feeling the encounter out with 29 at first and got her to 52%, with
our best attempt at 25% later on as a few more people logged on.
Needless to say we knew we had her, we made some tweaks and gave
it another go tonight, and it proved to be the key of the encounter
as we mastered Phase 1 and 2 almost flawlessly. Phase 3 was crazy
fun, but amidst the chaos we lost a portion of the raid force, but
by then it was a done deal as she keeled over and became another
of Valhall's war trophies. High on adrenaline after hanging Onyxia's
head in Stormwind, we decided it was payback time for another dragon
- Azuregos.
Interestingly enough, Azuregos is in principle a souped up version
of the Onyxia Phase 1 encounter, it's all about aggro, attrition
and endurance. If you can control her aggro and minimise attrition,
this fight will be easy because her damage output is pathetic, but
be prepared for an endurance test if you lose dps early on. A special
holler goes out to Mongol the Orc who was using Distracting shot
(I think!) to mess up our plan throughout the fight, but at least
he was acting in character compared to the Alliance cretin who came
over to belittle us in general chat last time heh.
So anyways, I forgot to take screenies of the fights as I was busy
yelling all night, but once I get my hands on some from our members
I will post them up here. As for loots, I guess we got some of the
better drops from their loot tables, no Cloaks at least. Lastly,
I want to thank our ladies once again for stepping up and raising
the bar yet again this week, I am sure now we will score more success
over the next few weeks with our wonderful crew of gnomes and gnome-haters.
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16
May 05 :
Playing with Fire
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The pictures says it all, Valhall has finally started on the raid-game,
and we're off to a pretty good start. We started off with Azuregos
last week as our very first raid target, but several of our members
were still inexperienced with large scale raiding so we didn't do
as well as I would've hoped, however we did get her down to 25%
which wasn't too shabby with a 34 man force. The Azuregos raid was
good fun overall, although we had some rude guests with too much
time on their hands that came over to taunt us, but thank god for
/ignore. I do hope Blizzard stops adding outdoor raid bosses in
the future and more Onyxia type encounters instead, instanced with
minimal trash clearing - perfect.
Anyways, this week I decided to give Molten Core a try despite us
not being able to field a full raid yet, just to get a 'feel' of
the zone. But as you can see, we went a lot more than just experiencing
the zone, taking down Lucifron and Magmadar on separate days. It
was a fresh experience raiding a zone that actually presents some
sort of a challenge, but I'll admit they could've done with less
HPs on the trash, it's gonna get old really quick having to clear
10s of millions of hitpoints worth of trash mobs. As for Lucifron
and Magmadar, I'll admit that these 2 bosses are the easiest encounters
in the entire zone, but for how inexperienced we were at high-end
raids I think we did fine, and it certainly was a valuable learning
experience that will surely boost the guild to further heights in
the near future. What loots did they drop you ask? Well, I'm not
gonna announce and regurgitate every single piece of loot that drops
each raid like so many other sites, who the hell cares when you
have Thottbot really. All I care about, is the effort and focus
that our members put in to make our maiden raids such a success,
so I thank you ladies of Valhall.
Lastly, our recruitment is still open for select classes listed
on the right, minimum lvl requirement is lv55, contact one of our
officers if you are interested. With that I shall leave you with
some screenshots of our MC and Azuregos raid, hope to bring you
more soon ;).
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1
May 05 : From
15 to 40
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Normally I don't bother updating the News page unless we have accomplished
something news-worthy, but since we are still a month or so away
from beating the 'real' raid dungeons, I thought an update on our
progress would be better than nothing. And just f.y.i, the banner
pic is taken before one of our UBRS raids.
First of all, notice the topic above reads "From 15 to 40".
No, it does not mean we went from 15 to 40 members, but rather it
symbolises our guilds current progress from 15-man raids to 40-man
raids. We are not quite there yet, but with a few more key classes
to round up our raid-roster we should be quite ready to give Molten
Core a whirl. Curse Blizzard for not implementing transitional raid
content between 15-man and 40-man raid limits.
Recruiting for a guild that wants to tackle end-game content independantly
is lot tougher than most people realise, more so on our low-population
server, just take a look at the following link - Why
some Rogues and Hunters can't find a group or raid at lv60.
Yes, wowcensus.com isn't 100% accurate, but the stark contrast between
the amount of Priests vs. the DPS classes should tell you a lot.
Given that all major raids revolves around having a healthy amount
of Priests and Healers, you can see how hard it is to build a raiding
guild from such a small pool of Healers. If you happen to belong
to a guild that can field 7-10 Priests reliably every night, congratulations,
you are enjoying a luxury 95% of this server will never see. To
the new players reading this, please for the love of gnomes roll
a Priest or Druid instead of Hunter #1102, that's if you want to
improve your chances of joining a raid in the future.
Many people and even some of our newer members have asked me why
Valhall doesn't raid with other guilds, the reason is simple really.
As said before in our previous update, Valhall has always been an
independant guild, we will either do it as a guild or not at all.
It doesn't matter how long we get there, but we want to get there
on our own. I have no doubt that by co-raiding we can probably beat
Onyxia or a majority of Molten Core this very moment, but
that really takes a lot of the sense of accomplishment away for
us. It really doesn't matter to me that we don't beat whatever encounter
first, our focus is on building our foundations slowly but surely
to achieve a full and proper raiding-roster for expansions to come
- afterall, Rome wasn't built in a day. So, please do not think
we are aloof, for our gnomes are very friendly (except for Puffi).
I have also discovered a rather amusing, albeit disturbing, rumour
about Valhall. It seems that certain individuals has been spreading
the rumour of Valhall not allowing members to group or raid outside
the guild, that members must raid whenever they are online and that
Valhall controls your eat and sleep patterns. Ok that last bit was
an exaggeration, but you get the idea. I mean seriously people,
with rules like that we'd be losing people a lot faster than we
are gaining them, don't ya think? We have abut 60ish total active
and happy members, throw any of them a whisper and find out
for yourself what's it really like in Valhall. Why be a victim of
nonsense propaganda when you can so easily let -basic- common sense
prevail?
Rants out of the way, we are still recruiting selectively, mainly
the classes listed on the column to the right. In addition to that,
you need to be be no less than lv50. Take note that you are NOT
required to raid whenever you are online (just ask any of our members),
but you must have the interest in large-scale guild raids. Exceptions
will be made on a case by case basis. If you are interested in joining
us, visit our Forums and check out he Recruitment section for more
information.
Anyways, here are some random screenshots taken from our numerous
UBRS runs to get the blood from General Drakkisath. It definately
gets boring after a while, but the rewards are very decent considering
each run takes no more than 1hr 45mins or so.
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